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Quadrant Therory

If board state is the most important thing to consider for Limited, then let’s break down the most common board states into four handy quadrants:

  1. Opening or Developing. Both players are playing cards from their opening hands, and establishing themselves as the aggressor or the control player. This is the early part of the game, and one that is critical to how the rest of the game will play out.
  2. Parity. Both players have played most or all of the spells from their hands, but neither has been able to establish a dominating board position. It’s a stalemate, with the top of the deck providing the only fuel available to both players.
  3. Winning. You have two big flying creatures attacking in the air while your walls gum up the ground, for example. If nothing changes, you win the game in three turns. This is one possible winning board state.
  4. Losing. See Winning, but the opposite. You are being beaten down by some threats you can’t handle, and you need an answer fast.

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Garruk Wildspeaker is not the man he once was. Cursed by Liliana Vess and the sinister power of the Chain Veil, he turned his savage instincts toward hunting the most dangerous prey of all: other Planeswalkers. Left unchecked, he would have slaughtered his way through the multitude of planes.

But—SPOILERS—following the events of Magic 2015—Duels of the Planeswalkers, Garruk’s situation has changed. Implanted with a hedron from Zendikar, he finds that the curse’s hold over him has lessened, although certainly not lifted. Now he faces a question that could determine his fate: Is Garruk Wildspeaker a monster?

And he is not the only one who wants to know…